“10 principles of usable design” that describe the different elements in design that affect usability: ‘Consistency’, ‘Compatibility’, ‘Consideration of User Resources’, ‘Feedback’, ‘Error Prevention and Recovery’, ‘User Control’, ‘Visual Clarity’, ‘Prioritisation of Functionality and Information’, ‘Appropriate Transfer of Technology’, and ‘Explicitness’
Jordan also lists measurable aspects of design when thinking of user-performance: ‘Guessability’, ‘Learnability’, ‘Experienced User Performance’ (EUP), ‘System Potential’, and ‘Re-Usability’.‘Guessability’ refers to how easily a task is understood at first-hand (which the author calls a cost). ‘Learnability’ refers to how easily it is for a user to ‘learn’ how to use a product’s features, which measures levels of user-performance (recognition, memorability, etc.). EUP (similar to ‘Learnability’) refers to the need for products to provide higher levels of performance for more skilled or experienced users.
‘System Potential’ refers to the need for products to allow access to a product’s maximum potential. Finally, ‘Re-Usability’ is concerned with users who might leave a system for a certain amount to time. Re-Usability measures the easiness with which a product’s tools are recalled.

